The following is a list of articles that share the same, or very similar, titles. Also, triggering the reload animation will have the bolt force itself closed before the player immediately pulls it open again as the first step while not technically incorrect due to the gun being an open-bolt design (although doing this step first was only strictly necessary when using drum mags), this will also cause an empty casing to eject from the gun, even if the magazine was emptied.This article is a disambiguation page for Bad Company. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels. It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. The gun uses the same model from Battlefield 1943. It is incorrectly identified as "WWII M1A1 Thompson" in-game when in-fact it is the M1928 model. In Multiplayer, it is readily available for players who pre-ordered Battlefield: Bad Company 2, and unlocked at rank 10 otherwise. The M1928 Thompson appears in the game, used by the American strike team in the Operation Aurora prologue (though the player character loses his). The Uzi's reload, which lacks running the charging handle from BC1. For that reason, it may be better suited as a finisher to low-health targets. In-game, the fake 93R is a very weak weapon that deals low damage per shot, with almost a full magazine being required usually to kill an enemy at full health. In the kill feed it was formerly incorrectly called the "M9-3", though this was later fixed to call it "M93R Burst". In-game however, it is the same model as the M9 but with a stainless finish, 3-round burst, and though not visibly different to the M9, a 20-round magazine. On the weapon info screen the Beretta 93R is actually a modified Beretta 92FS Inox (due to the slide mounted safety) with a 20-round magazine, larger trigger guard, extended barrel with compensator, and a folding foregrip. Many of the weapons in that level are recycled from Battlefield: 1943, and are generally unusable in multiplayer or unusable by the player at all.īeretta 92FS Inox (functions as Beretta 93R) The first level of the singleplayer campaign, "Operation Aurora," is set in WWII. Unlike the the first game which had singular reload animations that always involved racking the bolt, Bad Company 2 reload animations generally go the opposite way simple involve a mag swap, save for the WWII weapons, M16A2, and shotguns, sniper rifles, and machine guns. Several of the guns in-game are mirrored, having the ejection port on the left side of the gun despite all characters being right-handed.Īll weapons have only one reload animation, and there is no tracking of +1 chambered rounds. 2.6.2 Heckler & Koch XM8 Automatic Rifle.
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